1 00:00:07,940 --> 00:00:14,445 Welcome back. Sometimes, you'll want to change an object after you've created it. 2 00:00:14,445 --> 00:00:15,810 You create a list, 3 00:00:15,810 --> 00:00:18,540 I'm going to keep adding items onto the end of the list. 4 00:00:18,540 --> 00:00:22,200 Create a turtle, change it's pen color. 5 00:00:22,200 --> 00:00:26,310 There are two ways to change the value of an object after you've created it. 6 00:00:26,310 --> 00:00:30,255 One, you can make a modified copy of the object. 7 00:00:30,255 --> 00:00:32,775 And the other is to modify the original. 8 00:00:32,775 --> 00:00:35,115 We'll call that mutation, 9 00:00:35,115 --> 00:00:38,100 and it's useful but sometimes confusing. 10 00:00:38,100 --> 00:00:42,875 So today's lesson; How mutation of existing objects works, 11 00:00:42,875 --> 00:00:46,700 recognizing the potential confusion that that can cause. 12 00:00:46,700 --> 00:00:48,410 At the end of today's lesson, 13 00:00:48,410 --> 00:00:53,240 you should be able to identify whether an object is mutable or immutable. 14 00:00:53,240 --> 00:00:56,000 You should be able to identify whether a method mutates 15 00:00:56,000 --> 00:00:58,795 an object or creates a modified copy of it. 16 00:00:58,795 --> 00:01:00,965 And you should be able to recognize when 17 00:01:00,965 --> 00:01:04,625 two different variables are aliases for the same object, 18 00:01:04,625 --> 00:01:08,180 and predict whether an operation on one of those variables is going 19 00:01:08,180 --> 00:01:13,020 to cause an impact on the contents of the other one.